自定义Drawable实现圆角图片和圆形图片
转载请注明原博客地址:http://write.blog.csdn.net/postedit/51226071
例子源码下载地址: https://github.com/gdutxiaoxu/CustomDrawable
1 自定义圆角图片
a 继承drawable,重写里面的几个方法
b 通过构造方法传入Bitmap对象,初始化一个BitmapShader,将其传递给我们的画笔
public RoundImageDrawable(Bitmap bitmap) {
mBitmap = bitmap;
BitmapShader bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP,
TileMode.CLAMP);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setShader(bitmapShader);
}
c 在setBounds()初始化一个 ReactF
@Override
public void setBounds(int left, int top, int right, int bottom) {
super.setBounds(left, top, right, bottom);
rectF = new RectF(left, top, right, bottom);
}
d 在draw()方法里面调用
canvas.draw()传入我们的矩形对象和画笔
canvas.drawRoundRect(rectF, 30, 30, mPaint);
效果图如下
源码如下:
package com.xujun.administrator.customdrawable.view;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.Drawable;
public class RoundImageDrawable extends Drawable {
private Paint mPaint;
private Bitmap mBitmap;
private RectF rectF;
public RoundImageDrawable(Bitmap bitmap) {
mBitmap = bitmap;
BitmapShader bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP,
TileMode.CLAMP);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setShader(bitmapShader);
}
@Override
public void setBounds(int left, int top, int right, int bottom) {
super.setBounds(left, top, right, bottom);
rectF = new RectF(left, top, right, bottom);
}
@Override
public void draw(Canvas canvas) {
//圆角的 半斤可以通过参数传递进来,这里写死了
canvas.drawRoundRect(rectF, 30, 30, mPaint);
}
@Override
public int getIntrinsicWidth() {
return mBitmap.getWidth();
}
@Override
public int getIntrinsicHeight() {
return mBitmap.getHeight();
}
@Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
** ** **2 自定义圆形图片**
a 继承drawable,重写里面的几个方法
b 通过构造方法传入Bitmap对象,初始化一个BitmapShader,将其传递给我们的画笔
public CircleImageDrawable(Bitmap bitmap) {
mBitmap = bitmap;
BitmapShader bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP,
TileMode.CLAMP);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setShader(bitmapShader);
// 选择我们的半径为较小的那个
mWidth = Math.min(mBitmap.getWidth(), mBitmap.getHeight());
}
c 在Draw()方法里面调用
canvas.draw()传入我们的矩形对象和画笔
canvas.drawCircle(mWidth / 2, mWidth / 2, mWidth / 2, mPaint);
效果图如下
例子源码下载地址:
https://github.com/gdutxiaoxu/CustomDrawable
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