数据结构~05.双链表的操作,手写LinkedList集合
本文是上一篇文章的后续,详情点击该链接~
先写一个普通的双链表插入和遍历~
#include<stdio.h>
#include<stdlib.h>
typedef struct no_de {
int data; //data中存放数据域
struct no_de* pre; //指向前驱结点的指针
struct no_de* next; //指向后继结点的指针
}Node;
//建立头节点
Node* getHead() {
Node* head = (Node*)malloc(sizeof(Node));
head->data = NULL;
head->next = NULL;
head->pre = NULL;
return head;
}
//插入操作
void Insert(Node *L,int data) {
Node* p = (Node*)malloc(sizeof(Node));
p->data = data;
p->next = L->next;
p->pre = L;
L->next = p;
}
//遍历链表
void Print(Node *L) {
Node* p = L->next;
//如果链表为空就输出[]
if (p == NULL) {
printf("[]");
}
//遍历链表
while (p != NULL) {
//判断是否到了最后
if (p ->next != NULL) {
printf("%d->",p->data);
}
else {
printf("%d",p->data);
}
p = p->next;
}
}
int main(int argc,char * argv[]) {
Node* list = getHead();
Insert(list,1); Insert(list, 2); Insert(list, 3); Insert(list, 4);
Print(list);
getchar();
return 0;
}
删除结点的算法
//在单链表的基础上做了稍稍修改~
q = p->next;
p->next = q->next;
q->next->pre = p;
free(q);
查找结点的算法
Node* findNode(Node *C, int x) {
Node* p = C->next;
while (p != NULL) {
if (p ->data == x) {
break;
}
p = p->next;
}
return p;
}
奉上完整代码
#include<stdio.h>
#include<stdlib.h>
typedef struct no_de {
int data; //data中存放数据域
struct no_de* pre; //指向前驱结点的指针
struct no_de* next; //指向后继结点的指针
}Node;
//建立头节点
Node* getHead() {
Node* head = (Node*)malloc(sizeof(Node));
head->data = NULL;
head->next = NULL;
head->pre = NULL;
return head;
}
//插入操作
void Insert(Node *L,int data) {
Node* p = (Node*)malloc(sizeof(Node));
p->data = data;
p->next = L->next;
p->pre = L;
L->next = p;
}
//删除操作
int Delete(Node* C, int s) {
Node* p, * q;
p = C;
//开始查找
while (p->next != NULL) {
if (p->next->data == s) {
break;
}
p = p->next;
}
if (p->next == NULL) {
return 0;
}
else {
//开始删除
q = p->next;
p->next = q->next;
q->next->pre = p;
free(q);
return 1;
}
}
//遍历链表
void Print(Node *L) {
Node* p = L->next;
//如果链表为空就输出[]
if (p == NULL) {
printf("[]");
}
//遍历链表
while (p != NULL) {
//判断是否到了最后
if (p ->next != NULL) {
printf("%d->",p->data);
}
else {
printf("%d",p->data);
}
p = p->next;
}
printf("\n");
}
//查找结点
Node* findNode(Node *C, int x) {
Node* p = C->next;
while (p != NULL) {
if (p ->data == x) {
break;
}
p = p->next;
}
return p;
}
int main(int argc,char * argv[]) {
Node* list = getHead();
Insert(list,1); Insert(list, 2); Insert(list, 3); Insert(list, 4);
Delete(list,2);
Print(list);
Node* p = findNode(list,3);
printf("%d",p->data);
getchar();
return 0;
}
采用尾插法建立双链表?
void InsertLast(Node*& L, int a[], int n) {
Node* s, * r;
int i;
L = (Node*)malloc(sizeof(Node));
L->pre = NULL;
L->next = NULL;
//这里和单链表一样, r始终指向终端结点
r = L;
for (i = 0; i < n; ++i) {
//建立新结点
s = (Node*)malloc(sizeof(Node));
s->data = a[i];
//将s 插入到 L的尾部,并且r 指向 s
r->next = s;
s->pre = r;
r = s;
}
r->next = NULL;
}
Java中的LinkedList
定义List接口
public interface List <E>{
int size();
boolean isEmpty();
boolean contains(E element);
void add(E element);
E get(int index);
E set(int index,E element);
void add(int index,E element);
E remove(int index);
int indexOf(E element);
void clear();
String toString();
}
接口实现
public class LinkedList<E> implements List<E>{
private int size; //集合的长度
private Node first;
private Node last;
@Override
public int size() {
return size;
}
//判断当前集合中是否有元素
@Override
public boolean isEmpty() {
return size == 0;
}
//判断当前元素是否存在
@Override
public boolean contains(E element) {
return indexOf(element) > -1;
}
@Override
public void add(E element) {
//调用下面的add方法,根据size保证每次都添加在最后
add(size,element);
}
//取得坐标位置上的节点
private Node<E> node(int index){
Node N = first; //指向头
//先判断要查找的index,是靠近头还是靠近尾
//如果靠近头就从头开始查找,如果靠近尾就从尾开始查找
//方法: 根据index 和 size的一半去比较
if(index > (size >> 1)){
//靠近尾
N = last; //指向尾
for(int i = size-1; i > index; i--){
N = N.pre;
}
}else{
//靠近头
for(int i = 0; i < index; i++){
N = N.next;
}
}
return N;
}
@Override
public E get(int index) {
//防止坐标越界
if(index < 0 || index >= size){
throw new IndexOutOfBoundsException("index: " + index + " size: " + size);
}
//调用方法
return node(index).element;
}
@Override
public E set(int index, E element) {
//获得index上的node
Node<E> node = node(index);
//保存原来的值
E oldElement = node.element;
//新值覆盖老值
node.element = element;
//返回老值
return oldElement;
}
@Override
public void add(int index, E element) {
//当需要添加到末尾时
if(index == size) {
//拿到last节点
Node l = last;
//构建node 完成指向关系
Node newNode = new Node(l,null,element);
//将原来的last 节点的next 修改成新构建出来的node
last = newNode;
if(l == null){
first = newNode;
}else {
l.next = newNode;
}
}else{
//获得指定的index
Node<E> node = node(index);
//获得前一个结点
Node<E> pre = node.pre;
//构建新的now 完成指向关系
Node<E> newNode = new Node(pre, node, element);
//改变指向
pre.next = newNode;
if (pre == null) {
first = newNode;
} else {
node.pre = newNode;
}
}
size++;
}
//链表删除的主要原理就是将被删除者的前一个元素指向后一个元素
//比如 A->B->C 当我要删除B的时候,就让A -> C
@Override
public E remove(int index) {
//防止坐标越界
if(index < 0 || index >= size){
throw new IndexOutOfBoundsException("index: " + index + " size: " + size);
}
//获得要删除的元素Node
Node<E>node = node(index);
//获得前一个结点
Node<E> pre = node.pre;
//获得后一个结点
Node<E> next = node.next;
if(pre == null){
//firest进行修改
first = next;
next.pre = null;
}else{
//改变前一个结点的next
pre.next = next;
}
if(next == null){
//last进行修改
last = pre;
}else{
next.pre = pre;
}
size--;
//返回老元素
return node.element;
}
@Override
public int indexOf(E element) {
//查找element元素是否存在,有返回索引,没有返回-1
Node N = first;
int index = 0;
//遍历
for(Node i = N; i != null; i = i.next){
if(element == i.element){
return index;
}
index++;
}
return -1;
}
@Override
public void clear() {
size = 0;
first = null;
last = null;
}
public String toString(){
Node N = first;
StringBuilder stringBuilder = new StringBuilder("[");
boolean flag = false; //判断是否循环到了最后
for(Node i = N; i != null; i = i.next){
//说明已经到了最后一个元素
if(i.next == null) {
flag = true;
}
//如果没到最后就加 逗号
if(flag == false){
stringBuilder.append(i.element + ",");
}else{ //到了最后就不加逗号
stringBuilder.append(i.element);
}
}
stringBuilder.append("]");
return stringBuilder.toString();
}
//内部Node节点类
private static class Node<E>{
Node<E> pre;
Node<E> next;
E element;
public Node(Node next,E element){
this.next = next;
this.element = element;
}
public Node(Node pre,Node next,E element){
this.pre = pre;
this.next = next;
this.element = element;
}
public Node() {
}
}
}
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