C++ 小游戏(快乐的飞机大战)

- 日理万妓 2022-12-25 00:50 284阅读 0赞

C++写的简陋的界面小程序,有许多不足的地方,读者可以自行优化或改编。
里面可能有许多不常见的函数或者数据类型,读者自行百度吧。

  1. #include<iostream>
  2. #include<windows.h>
  3. #include<conio.h>
  4. #include<time.h>
  5. #include<string>
  6. using namespace std;
  7. /*=============== all the structures ===============*/
  8. typedef struct Frame
  9. {
  10. COORD position[2]; //注解 1
  11. int flag;
  12. }Frame;
  13. /*=============== all the functions ===============*/
  14. void SetPos(COORD a)// set cursor
  15. {
  16. HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE); //HANDLE C++里面的句柄,读者自行百度吧
  17. SetConsoleCursorPosition(out, a); //windows库里自带的函数,自行百度吧
  18. }
  19. void SetPos(int i, int j)// set cursor
  20. {
  21. COORD pos = {
  22. i, j };
  23. SetPos(pos);
  24. }
  25. void HideCursor()
  26. {
  27. CONSOLE_CURSOR_INFO cursor_info = {
  28. 1, 0 }; // 注解 2
  29. SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
  30. }
  31. //把第y行,[x1, x2) 之间的坐标填充为 ch
  32. void drawRow(int y, int x1, int x2, char ch)
  33. {
  34. SetPos(x1, y);
  35. for (int i = 0; i <= (x2 - x1); i++)
  36. cout << ch;
  37. }
  38. //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
  39. void drawRow(COORD a, COORD b, char ch)
  40. {
  41. if (a.Y == b.Y)
  42. drawRow(a.Y, a.X, b.X, ch);
  43. else
  44. {
  45. SetPos(0, 25);
  46. cout << "error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
  47. system("pause");
  48. }
  49. }
  50. //把第x列,[y1, y2] 之间的坐标填充为 ch
  51. void drawCol(int x, int y1, int y2, char ch)
  52. {
  53. int y = y1;
  54. while (y != y2 + 1)
  55. {
  56. SetPos(x, y);
  57. cout << ch;
  58. y++;
  59. }
  60. }
  61. //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
  62. void drawCol(COORD a, COORD b, char ch)
  63. {
  64. if (a.X == b.X)
  65. drawCol(a.X, a.Y, b.Y, ch);
  66. else
  67. {
  68. SetPos(0, 25);
  69. cout << "error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
  70. system("pause");
  71. }
  72. }
  73. //左上角坐标、右下角坐标、用row填充行、用col填充列
  74. void drawFrame(COORD a, COORD b, char row, char col)
  75. {
  76. drawRow(a.Y, a.X + 1, b.X - 1, row);
  77. drawRow(b.Y, a.X + 1, b.X - 1, row);
  78. drawCol(a.X, a.Y + 1, b.Y - 1, col);
  79. drawCol(b.X, a.Y + 1, b.Y - 1, col);
  80. }
  81. void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
  82. {
  83. COORD a = {
  84. x1, y1 };
  85. COORD b = {
  86. x2, y2 };
  87. drawFrame(a, b, row, col);
  88. }
  89. void drawFrame(Frame frame, char row, char col)
  90. {
  91. COORD a = frame.position[0];
  92. COORD b = frame.position[1];
  93. drawFrame(a, b, row, col);
  94. }
  95. void drawPlaying()
  96. {
  97. drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
  98. drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
  99. drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
  100. drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
  101. drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
  102. SetPos(52, 6);
  103. cout << "得分:";
  104. SetPos(52, 7);
  105. cout << "称号:";
  106. SetPos(52, 10);
  107. cout << "操作方式:";
  108. SetPos(52, 12);
  109. cout << " a,s,d,w 控制战机移动。";
  110. SetPos(52, 14);
  111. cout << " k 攻击敌人。";
  112. SetPos(52, 16);
  113. cout << " p 暂停游戏。";
  114. SetPos(52, 18);
  115. cout << " e 退出游戏。";
  116. }
  117. //在[a, b)之间产生一个随机整数
  118. int random(int a, int b)
  119. {
  120. int c = (rand() % (a - b)) + a;
  121. return c;
  122. }
  123. //在两个坐标包括的矩形框内随机产生一个坐标
  124. COORD random(COORD a, COORD b)
  125. {
  126. int x = random(a.X, b.X);
  127. int y = random(a.Y, b.Y);
  128. COORD c = {
  129. x, y };
  130. return c;
  131. }
  132. bool judgeCoordInFrame(Frame frame, COORD spot)
  133. {
  134. if (spot.X >= frame.position[0].X)
  135. if (spot.X <= frame.position[1].X)
  136. if (spot.Y >= frame.position[0].Y)
  137. if (spot.Y <= frame.position[0].Y)
  138. return true;
  139. return false;
  140. }
  141. void printCoord(COORD a)
  142. {
  143. cout << "( " << a.X << " , " << a.Y << " )";
  144. }
  145. void printFrameCoord(Frame a)
  146. {
  147. printCoord(a.position[0]);
  148. cout << " - ";
  149. printCoord(a.position[1]);
  150. }
  151. int drawMenu()
  152. {
  153. SetPos(30, 1);
  154. cout << "P l a n e W a r";
  155. drawRow(3, 0, 79, '-');
  156. drawRow(5, 0, 79, '-');
  157. SetPos(28, 4);
  158. cout << "w 和 s 选择, k 确定";
  159. SetPos(15, 11);
  160. cout << "1. 简单的敌人";
  161. SetPos(15, 13);
  162. cout << "2. 冷酷的敌人";
  163. drawRow(20, 0, 79, '-');
  164. drawRow(22, 0, 79, '-');
  165. SetPos(47, 11);
  166. cout << "简单的敌人:";
  167. SetPos(51, 13);
  168. cout << "简单敌人有着较慢的移动速度。";
  169. SetPos(24, 21);
  170. cout << "制作:将~军";
  171. int j = 11;
  172. SetPos(12, j);
  173. cout << ">>";
  174. //drawFrame(45, 9, 79, 17, '=', '|');
  175. while (1)
  176. {
  177. if (_kbhit())
  178. {
  179. char x = _getch();
  180. switch (x)
  181. {
  182. case 'w':
  183. {
  184. if (j == 13)
  185. {
  186. SetPos(12, j);
  187. cout << " ";
  188. j = 11;
  189. SetPos(12, j);
  190. cout << ">>";
  191. SetPos(51, 13);
  192. cout << "            ";
  193. SetPos(47, 11);
  194. cout << "简单的敌人:";
  195. SetPos(51, 13);
  196. cout << "简单敌人有着较慢的移动速度,比较容易对付";
  197. }
  198. break;
  199. }
  200. case 's':
  201. {
  202. if (j == 11)
  203. {
  204. SetPos(12, j);
  205. cout << " ";
  206. j = 13;
  207. SetPos(12, j);
  208. cout << ">>";
  209. SetPos(51, 13);
  210. cout << "              ";
  211. SetPos(47, 11);
  212. cout << "冷酷的敌人:";
  213. SetPos(51, 13);
  214. cout << "冷酷的敌人移动速度较快,难对付哟。";
  215. }
  216. break;
  217. }
  218. case 'k':
  219. {
  220. if (j == 8) return 1;
  221. else return 2;
  222. }
  223. }
  224. }
  225. }
  226. }
  227. /*
  228. DWORD WINAPI MusicFun(LPVOID lpParamte)
  229. {
  230. //DWORD OBJ;
  231. sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
  232. return 0;
  233. }
  234. */
  235. /*================== the Game Class ==================*/
  236. class Game
  237. {
  238. public:
  239. COORD position[10];
  240. COORD bullet[10];
  241. Frame enemy[8];
  242. int score;
  243. int rank;
  244. int rankf;
  245. string title;
  246. int flag_rank;
  247. Game();
  248. //初始化所有
  249. void initPlane();
  250. void initBullet();
  251. void initEnemy();
  252. //初始化其中一个
  253. //void initThisBullet( COORD );
  254. //void initThisEnemy( Frame );
  255. void planeMove(char);
  256. void bulletMove();
  257. void enemyMove();
  258. //填充所有
  259. void drawPlane();
  260. void drawPlaneToNull();
  261. void drawBullet();
  262. void drawBulletToNull();
  263. void drawEnemy();
  264. void drawEnemyToNull();
  265. //填充其中一个
  266. void drawThisBulletToNull(COORD);
  267. void drawThisEnemyToNull(Frame);
  268. void Pause();
  269. void Playing();
  270. void judgePlane();
  271. void judgeEnemy();
  272. void Shoot();
  273. void GameOver();
  274. void printScore();
  275. };
  276. Game::Game()
  277. {
  278. initPlane();
  279. initBullet();
  280. initEnemy();
  281. score = 0;
  282. rank = 25;
  283. rankf = 0;
  284. flag_rank = 0;
  285. }
  286. void Game::initPlane()
  287. {
  288. COORD centren = {
  289. 39, 22 };
  290. position[0].X = position[5].X = position[7].X = position[9].X = centren.X;
  291. position[1].X = centren.X - 2;
  292. position[2].X = position[6].X = centren.X - 1;
  293. position[3].X = position[8].X = centren.X + 1;
  294. position[4].X = centren.X + 2;
  295. for (int i = 0; i <= 4; i++)
  296. position[i].Y = centren.Y;
  297. for (int i = 6; i <= 8; i++)
  298. position[i].Y = centren.Y + 1;
  299. position[5].Y = centren.Y - 1;
  300. position[9].Y = centren.Y - 2;
  301. }
  302. void Game::drawPlane()
  303. {
  304. for (int i = 0; i < 9; i++)
  305. {
  306. SetPos(position[i]);
  307. if (i != 5)
  308. cout << "O";
  309. else if (i == 5)
  310. cout << "|";
  311. }
  312. }
  313. void Game::drawPlaneToNull()
  314. {
  315. for (int i = 0; i < 9; i++)
  316. {
  317. SetPos(position[i]);
  318. cout << " ";
  319. }
  320. }
  321. void Game::initBullet()
  322. {
  323. for (int i = 0; i < 10; i++)
  324. bullet[i].Y = 30;
  325. }
  326. void Game::drawBullet()
  327. {
  328. for (int i = 0; i < 10; i++)
  329. {
  330. if (bullet[i].Y != 30)
  331. {
  332. SetPos(bullet[i]);
  333. cout << "^";
  334. }
  335. }
  336. }
  337. void Game::drawBulletToNull()
  338. {
  339. for (int i = 0; i < 10; i++)
  340. if (bullet[i].Y != 30)
  341. {
  342. COORD pos = {
  343. bullet[i].X, bullet[i].Y + 1 };
  344. SetPos(pos);
  345. cout << " ";
  346. }
  347. }
  348. void Game::initEnemy()
  349. {
  350. COORD a = {
  351. 1, 1 };
  352. COORD b = {
  353. 45, 15 };
  354. for (int i = 0; i < 8; i++)
  355. {
  356. enemy[i].position[0] = random(a, b);
  357. enemy[i].position[1].X = enemy[i].position[0].X + 3;
  358. enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
  359. }
  360. }
  361. void Game::drawEnemy()
  362. {
  363. for (int i = 0; i < 8; i++)
  364. drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
  365. }
  366. void Game::drawEnemyToNull()
  367. {
  368. for (int i = 0; i < 8; i++)
  369. {
  370. drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
  371. }
  372. }
  373. void Game::Pause()
  374. {
  375. SetPos(61, 2);
  376. cout << " ";
  377. SetPos(61, 2);
  378. cout << "暂停中...";
  379. char c = _getch();
  380. while (c != 'p')
  381. c = _getch();
  382. SetPos(61, 2);
  383. cout << " ";
  384. }
  385. void Game::planeMove(char x)
  386. {
  387. if (x == 'a')
  388. if (position[1].X != 1)
  389. for (int i = 0; i <= 9; i++)
  390. position[i].X -= 2;
  391. if (x == 's')
  392. if (position[7].Y != 23)
  393. for (int i = 0; i <= 9; i++)
  394. position[i].Y += 1;
  395. if (x == 'd')
  396. if (position[4].X != 47)
  397. for (int i = 0; i <= 9; i++)
  398. position[i].X += 2;
  399. if (x == 'w')
  400. if (position[5].Y != 3)
  401. for (int i = 0; i <= 9; i++)
  402. position[i].Y -= 1;
  403. }
  404. void Game::bulletMove()
  405. {
  406. for (int i = 0; i < 10; i++)
  407. {
  408. if (bullet[i].Y != 30)
  409. {
  410. bullet[i].Y -= 1;
  411. if (bullet[i].Y == 1)
  412. {
  413. COORD pos = {
  414. bullet[i].X, bullet[i].Y + 1 };
  415. drawThisBulletToNull(pos);
  416. bullet[i].Y = 30;
  417. }
  418. }
  419. }
  420. }
  421. void Game::enemyMove()
  422. {
  423. for (int i = 0; i < 8; i++)
  424. {
  425. for (int j = 0; j < 2; j++)
  426. enemy[i].position[j].Y++;
  427. if (24 == enemy[i].position[1].Y)
  428. {
  429. COORD a = {
  430. 1, 1 };
  431. COORD b = {
  432. 45, 3 };
  433. enemy[i].position[0] = random(a, b);
  434. enemy[i].position[1].X = enemy[i].position[0].X + 3;
  435. enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
  436. }
  437. }
  438. }
  439. void Game::judgePlane()
  440. {
  441. for (int i = 0; i < 8; i++)
  442. for (int j = 0; j < 9; j++)
  443. if (judgeCoordInFrame(enemy[i], position[j]))
  444. {
  445. SetPos(62, 1);
  446. cout << "坠毁";
  447. drawFrame(enemy[i], '+', '+');
  448. Sleep(1000);
  449. GameOver();
  450. break;
  451. }
  452. }
  453. void Game::drawThisBulletToNull(COORD c)
  454. {
  455. SetPos(c);
  456. cout << " ";
  457. }
  458. void Game::drawThisEnemyToNull(Frame f)
  459. {
  460. drawFrame(f, ' ', ' ');
  461. }
  462. void Game::judgeEnemy()
  463. {
  464. for (int i = 0; i < 8; i++)
  465. for (int j = 0; j < 10; j++)
  466. if (judgeCoordInFrame(enemy[i], bullet[j]))
  467. {
  468. score += 5;
  469. drawThisEnemyToNull(enemy[i]);
  470. COORD a = {
  471. 1, 1 };
  472. COORD b = {
  473. 45, 3 };
  474. enemy[i].position[0] = random(a, b);
  475. enemy[i].position[1].X = enemy[i].position[0].X + 3;
  476. enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
  477. drawThisBulletToNull(bullet[j]);
  478. bullet[j].Y = 30;
  479. }
  480. }
  481. void Game::Shoot()
  482. {
  483. for (int i = 0; i < 10; i++)
  484. if (bullet[i].Y == 30)
  485. {
  486. bullet[i].X = position[5].X;
  487. bullet[i].Y = position[5].Y - 1;
  488. break;
  489. }
  490. }
  491. void Game::printScore()
  492. {
  493. if (score == 120 && flag_rank == 0)
  494. {
  495. rank -= 3;
  496. flag_rank = 1;
  497. }
  498. else if (score == 360 && flag_rank == 1)
  499. {
  500. rank -= 5;
  501. flag_rank = 2;
  502. }
  503. else if (score == 480 && flag_rank == 2)
  504. {
  505. rank -= 5;
  506. flag_rank = 3;
  507. }
  508. int x = rank / 5;
  509. SetPos(60, 6);
  510. cout << score;
  511. if (rank != rankf)
  512. {
  513. SetPos(60, 7);
  514. if (x == 5)
  515. title = "初级飞行员";
  516. else if (x == 4)
  517. title = "中级飞行员";
  518. else if (x == 3)
  519. title = "高级飞行员";
  520. else if (x == 2)
  521. title = "王牌飞行员";
  522. cout << title;
  523. }
  524. rankf = rank;
  525. }
  526. void Game::Playing()
  527. {
  528. //HANDLE MFUN;
  529. //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
  530. drawEnemy();
  531. drawPlane();
  532. int flag_bullet = 0;
  533. int flag_enemy = 0;
  534. while (1)
  535. {
  536. Sleep(8);
  537. if (_kbhit())
  538. {
  539. char x = _getch();
  540. if ('a' == x || 's' == x || 'd' == x || 'w' == x)
  541. {
  542. drawPlaneToNull();
  543. planeMove(x);
  544. drawPlane();
  545. judgePlane();
  546. }
  547. else if ('p' == x)
  548. Pause();
  549. else if ('k' == x)
  550. Shoot();
  551. else if ('e' == x)
  552. {
  553. //CloseHandle(MFUN);
  554. GameOver();
  555. break;
  556. }
  557. }
  558. /* 处理子弹 */
  559. if (0 == flag_bullet)
  560. {
  561. bulletMove();
  562. drawBulletToNull();
  563. drawBullet();
  564. judgeEnemy();
  565. }
  566. flag_bullet++;
  567. if (5 == flag_bullet)
  568. flag_bullet = 0;
  569. /* 处理敌人 */
  570. if (0 == flag_enemy)
  571. {
  572. drawEnemyToNull();
  573. enemyMove();
  574. drawEnemy();
  575. judgePlane();
  576. }
  577. flag_enemy++;
  578. if (flag_enemy >= rank)
  579. flag_enemy = 0;
  580. /* 输出得分 */
  581. printScore();
  582. }
  583. }
  584. void Game::GameOver()
  585. {
  586. system("cls");
  587. COORD p1 = {
  588. 28,9 };
  589. COORD p2 = {
  590. 53,15 };
  591. drawFrame(p1, p2, '=', '|');
  592. SetPos(36, 12);
  593. string str = "Game Over!";
  594. for (int i = 0; i < str.size(); i++)
  595. {
  596. Sleep(80);
  597. cout << str[i];
  598. }
  599. Sleep(1000);
  600. system("cls");
  601. drawFrame(p1, p2, '=', '|');
  602. SetPos(31, 11);
  603. cout << "击落敌机:" << score / 5 << " 架";
  604. SetPos(31, 12);
  605. cout << "得  分:" << score;
  606. SetPos(31, 13);
  607. cout << "获得称号:" << title;
  608. SetPos(30, 16);
  609. Sleep(1000);
  610. cout << "继续? 是(y)| 否(n)制作:将~军";
  611. as:
  612. char x = _getch();
  613. if (x == 'n')
  614. exit(0);
  615. else if (x == 'y')
  616. {
  617. system("cls");
  618. Game game;
  619. int a = drawMenu();
  620. if (a == 2)
  621. game.rank = 20;
  622. system("cls");
  623. drawPlaying();
  624. game.Playing();
  625. }
  626. else goto as;
  627. }
  628. /*================== the main function ==================*/
  629. int main()
  630. {
  631. //游戏准备
  632. srand((int)time(0)); //随机种子
  633. HideCursor(); //隐藏光标
  634. Game game;
  635. int a = drawMenu();
  636. if (a == 2)
  637. game.rank = 20;
  638. system("cls");
  639. drawPlaying();
  640. game.Playing();
  641. }

注解:
1:COORD是Windows API中定义的一种结构,表示一个字符在控制台屏幕上的坐标。其定义为:

  1. typedef struct _COORD {
  2. short X; // horizontal coordinate(水平方向)
  3. short Y; // vertical coordinate(垂直方向)
  4. } COORD;

2:这个结构包含的是控制台光标的信息

  1. typedef struct _CONSOLE_CURSOR_INFO {
  2. DWORD dwSize;// 光标百分比厚度bai(1~100)
  3. BOOL bVisible;// 是否可见
  4. } CONSOLE_CURSOR_INFO, *PCONSOLE_CURSOR_INFO;

运行效果:
在这里插入图片描述
在这里插入图片描述
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