HTML5实现类似刮刮卡的功能 注意要点设置: 1.设置用户缩放:user-scalable=no|yes [java]
- <meta name=”viewport” content=”width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no” />
复制代码 2.禁止拖动: [java]
- document.ontouchmove = function(e){ e.preventDefault(); }; //文档禁止 touchmove事件
复制代码 3.禁止弹出选择菜单: [java]
- document.documentElement.style.webkitTouchCallout = “none”;
复制代码 具体实现代码: [html]
- <!DOCTYPE html>
- <html lang=”en”>
-
- <head>
- <meta charset=”UTF-8” />
- <meta content=”width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0;” name=”viewport” />
- <title>志玲传说</title>
- <style type=”text/css”>
- body {
- width: 320px;
- min-height: 568px;
- overflow: hidden;
- margin: 0;
- }
- #canvas {
- background: url(img/lzl.jpg);
- /奖品图片/
- fixed center center no-repeat;
- background-size: cover;
- width: 320px;
- min-height: 480px;
- overflow: hidden;
- position: relative;
- }
- .before {
- background: none !important;
- }
- #canvas canvas {
- cursor: url(“img/bird.png”) 0 0, auto;
- /PC端的手势图片/
- }
- </style>
- </head>
-
- <body οncοntextmenu=”return false;” onselectstart=”return false;”>
- <div id=”canvas”>
- </div>
- </body>
- <script type=”text/javascript”>
- (function() {
-
- window.onload = function() {
- /禁止拖动设置*/
- document.ontouchmove = function(e) {
- e.preventDefault();
- };
-
- /判断浏览器是否支持canvas*/
-
- try {
-
- document.createElement(‘canvas’).getContext(‘2d’);
-
- } catch (e) {
-
- var addDiv = document.createElement(‘div’);
-
- alert(‘您的手机不支持刮刮卡效果哦~!’);
-
- }
-
- };
-
- var u = navigator.userAgent,
- mobile = ‘PC’;
-
- if (u.indexOf(‘iPhone’) > -1) mobile = ‘iphone’;
-
- if (u.indexOf(‘Android’) > -1 || u.indexOf(‘Linux’) > -1) mobile = ‘Android’;
-
- function createCanvas(parent, width, height) {
-
- var canvas = {};
-
- canvas.node = document.createElement(‘canvas’);
-
- canvas.context = canvas.node.getContext(‘2d’);
- //此处可以自己给标签添加
- canvas.node.width = width || 320;
-
- canvas.node.height = height || 480;
- //给canvas标签添加Id
- canvas.node.id = ‘canvasTag’;
-
- parent.appendChild(canvas.node);
-
- return canvas;
-
- }
-
- function init(container, width, height, fillColor, type) {
-
- var canvas = createCanvas(container, width, height);
-
- var ctx = canvas.context;
-
- // define a custom fillCircle method
-
- ctx.fillCircle = function(x, y, radius, fillColor) {
-
- this.fillStyle = fillColor;
-
- this.beginPath();
-
- this.moveTo(x, y);
-
- this.arc(x, y, radius, 0, Math.PI 2, false);
-
- this.fill();
-
- };
-
- ctx.clearTo = function(fillColor) {
-
- ctx.fillStyle = fillColor;
-
- ctx.fillRect(0, 0, width, height);
-
- };
-
- ctx.clearTo(fillColor || “#ddd”);
-
- canvas.node.addEventListener(mobile == “PC” ? “mousedown” : “touchstart”, function(e) {
-
- canvas.isDrawing = true;
-
- }, false);
-
- canvas.node.addEventListener(mobile == “PC” ? “mouseup” : “touchend”, function(e) {
-
- canvas.isDrawing = false;
-
- }, false);
-
- canvas.node.addEventListener(mobile == “PC” ? “mousemove” : “touchmove”, function(e) {
-
- if (!canvas.isDrawing) {
-
- return;
-
- }
-
- if (type == ‘Android’) {
-
- var x = e.changedTouches[0].pageX - this.offsetLeft;
-
- var y = e.changedTouches[0].pageY - this.offsetTop;
-
- } else {
-
- var x = e.pageX - this.offsetLeft;
-
- var y = e.pageY - this.offsetTop;
-
- }
-
- var radius = 20;
-
- var fillColor = ‘#ff0000’;
-
- ctx.globalCompositeOperation = ‘destination-out’;
-
- ctx.fillCircle(x, y, radius, fillColor);
-
- }, false);
-
- }
-
- var container = document.getElementById(‘canvas’);
-
- init(container, 320, 568, ‘#696868’, mobile);
-
- })();
- </script>
-
- </html>
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